Sound Adventures makes début at Cho Kabuki
Cho Kabuki: Yoshitsune Senbonzakura is one of the most popular kabuki plays in Japan. When the “Cho Kabuki supported by NTT” event was held recently at Makuhari Messe Event Hall in Chiba, Martin Audio Sound Adventures system made an auspicious Japanese debut. This year’s Hanakurabe Senbouzakura was performed in a more upgraded version than in its premier year, providing a perfect backdrop for Sound Adventures to show its ability to move audio objects in space. Martin Audio loudspeakers, in combination with Astro Spatial Audio software and processing, combine to produce an unrivaled immersive 3D sound field—a fully object based immersive audio delivering new creative options for live acts and theaters worldwide. The proprietary SARA II rendering engine turns audio inputs (pre-recorded material, audio console, mics) into audio objects by adding metadata such as Level; Spatial position; Acoustic characteristics; Velocity; Distance and Point source or Plane wave.
Iwao Tsurusawa, director of MSI Japan, one of the country’s leading PA companies, stated, “Cho Kabuki is trying very advanced things with a combination of cutting-edge technologies in video and production methods.” The core of the SARA II engine is located under the stage, and all signals were delivered via a Dante audio network. Four Auvitran AudioToolBox were used for Dante distribution for the various locations, and eight DD12 on the wall were connected using AES3 via Audinate AVIO. The Martin Audio WPMs at the rear were powered by Martin Audio iK42 DSP power amplifiers which, with its Dante input, made it very convenient for remote installation. Three Martin Audio MLX subwoofers were installed side by side so they would not disturb the stage passage.