disguise brings the future of xR to London, Los Angeles and Hong Kong

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disguise has launched three Extended Reality (xR) stages in its London, Los Angeles, and Hong Kong offices. The new stages provide a dedicated space for xR innovation and customer demonstrations, allowing disguise to present new workflows. The disguise team have taken this opportunity to explore and finesse xR workflows, experiment with content ideas, and support the community with remote production worldwide. The stages are equipped with disguise’s xR solution and a proven complement of LED displays, cameras and camera tracking systems to ensure successful xR productions. For its London and LA stages, disguise has chosen long‐term partner ROE Visual to deliver first class LED panels that bring high quality visual effects to life on large display formats, creating immersive experiences for performers on stage and audiences at home.

The London stage opened in August 2020 and marked its debut with a visit from creative studio dandelion + burdock. The space affords EMEA customers the chance to visit a permanent xR installation and gives disguise the ability to stream demos to clients around the globe. The Los Angeles xR stage opened last year and has already been hosting demos and running events. The LA stage is equipped with a Black Pearl 2.8mm LED wall and Black Marble 4.8mm floor, stYpe RedSpy camera tracking, BlackTrax real‐time tracking, Blackmagic URSA camera and Barco S3 image processing. While still under construction, the Hong Kong stage is set to launch in Q4 2020. As a dedicated xR space in their primary APAC office, it will allow disguise’s Hong Kong team to offer unparalleled customer service and provide 24 hour support to meet increased xR global demand. When complete, the stage will feature a Mo‐Sys StarTracker camera tracking system, Blackmagic URSA camera, Panasonic UE150 PTZ camera ‐ supporting 4K and FreeD protocols ‐ and CreateLED panels. With the launch of rx, Renderstream and software release 17.4 there has been an acceleration of disguise customers wanting to run Unreal Engine content on xR stages, and these spaces will be available for anyone to come in and experiment with those workflows.

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