AIMS Productions (AIMS), a Singapore based Professional Audio Visual Multimedia (Pro AVM) production company held their 2nd Professional Development Training for their design and technical department from 10 January 2014 to 15 January 2014.
As an advocate of Continuing Education and Training (CET), the management at AIMS believes that their employees’ continuous development are the critical ingredient for their company’s success. AIMS had previously send their staffs for the attendance of Coolux Connect 2013, VIOSO Certified training, MA Lighting workshops, Analog Way Certified course, Barco Certified Image Processing course, Adobe workshops, Real Illusions workshop, among others. Unlike previous years, AIMS is in the process of shifting their attention from Visual Display Systems and focus their effort on the development of their Command, Control, Computerisation, Communication and Integration system from 2014. To kickoff with their new concentration, AIMS organised the first Basic and Advance Derivatives Touch- Designer Course in South East Asia, led by Andrew Quinn.
Derivative Inc. is a spin-off of Side Effects Software that markets a derivative of Houdini called TouchDesigner which is tailored toward realtime OpenGL-generated animation and it’s beginning can be traced to the early days when musicians used the tool to produce dynamic graphics.
Houdini is a high-end 3D animation application software developed by Side Effects Software of Toronto, Canada. Side Effects adapted Houdini from the PRISMS suite of procedural generation software tools and its exclusive attention to proce- dural generation distinguishes it from other 3D computer graphic software. Touch- Designer being a visual development platform has gained traction of late with a growing group of enthusiasts to create stunning real- time projects, interactive media systems, architectural projections, live music visuals, or simply rapid- prototyping on creative impulse with rich user experiences.
Edwin of AIMS added that the main motivation for the company to embrace this platform was the opportunity to create a common datum for both design and technical department. The greatest challenge for the adoption and inclusion of the visual platform is changing mindsets.
“It obliged our company to bring every member of the design and technical team together to appreciate and understand the changes in work flow and new work processes. To help make this a reality, we were privileged to have Andrew Quinn spending a week with the team bringing us through an intensive training course on TouchDesigner. Besides providing the professional education, Andrew has also agreed to our request to mentor our people and oversee the successful migration of the company to this new visual developmental platform.”
Andrew Quinn is an Australian computer graphics artist and musician, living in Milan. He has worked on digital effects for films such as “The Matrix”, “Tomb Raider”, “Dark City”, “Nirvana” and “Vajont”. In the last few years he specializes in video installations for multi screen and immersive environments and also digital graphics for interactive dance productions and contemporary music, including the series Koine’ for Pommeriggi Musicale at Teatro Del Verme, Milano in 2011 and the 2012 Biennale of Music in Venice. In 2011 he created 3D stereoscopic virtual sets for a production of Bartok’s “Bluebeard’s Castle” for the Hungarian State Opera produced by Francesco Stocchino Weiss. He has lectured at NABA Milan, Quasar Institute of Design, Rome and the Australian Film School, Sydney and runs courses for the leading live visuals software TouchDesigner from Derivative, Toronto.
Andrew put the participants of the course through a rigorous 54 hours of training which incorporated; Overview Touch- Designer, history and characteristics. Procedural ideology. Basic concept: node, the connection, the parameters of the container. Interface: navigation, basic keyboard shortcuts. The notion of context, a review of the main contexts: TOP, SOP, CHOP, DAT, MAT. Exchange of data between contexts. Sound reactive color ramps, building a performance interface, basic 3D – keyframe animation, Quicktime in a 3D environment, 3D lighting, shadows, live video in – realtime green screen, realtime compositing (layering, color correction, soft edge, etc.), video mapping, Interface with Photoshop CS6, particles and sprites, Microsoft Kinect – figure tracking, particle effects with Kinect. Andrew concluded the course with the participants analyzing past projects and future trends of the industry.
Gary of AIMS concluded that CET is integral to the company’s success as it prepares the company for the future while allowing us to maintain a competitive advantage in the industry. Through CET, we enhanced our quality and productivity while our colleagues acquire industry-relevant skills and stay ahead of industry developments. We believed that organization can prosper only if its culture is designed from the ground up to enable ongoing development for all of its people. That is, a company can’t meet ever-greater business aspira- tions unless its people are constantly growing through doing their work.